

Games are out of the question right now, as interactive medias are not within it's scope to the best of my knowledge, but there are other programs for that.ĥ. All sorts of features, and incorporates the abilities to POWER-POSE the figures, and even grab a specific bone (piece of the character/model) and move all of the rest of it in accordance, excluding anything you 'pin' in place so as to create a constant/grounding point.
#PROGRAMA WINGS 3D FREE#
This is in my opinion the best free 3D media composition tool that I have used, and I've been around the block a few too many times for my taste, and tried out far too many programs that ended up not even loading properly on my machine. DAZ STUDIO 2.0: Free, Tell-A-Friend program, by DAZ 3D, whom I love to pieces.

It's a bit frustrating at times to free-hand things, because my lines tend to go into the wrong dimensions quite frequently (draw a line, and it's sometimes a serious risk to the CPU, since it could very easily stretch away from you seemingly forever, instead of being what you want it to be.).Ĥ. Scenery is sometimes best handled in a program like this, even if it isn't one of the free ones. I am working on a short film right now, and this will be the main method of mayhem. Sketch-Up Pro: I use this for functions that I either find more comfortable with this program than Wings 3D, or to connect the dots, so to speak, when I need to, in one of my projects.


As smooth and wonderful as MH people usually are, sometimes you want specifically to have an unnaturally smooth character, and that's the best way to go.ģ. Basically, I combine this and SKP to do all creation of original, raw 3D stuff, that are not humans. WINGS 3D imports all sorts of formats, from FBX (Alias- Motion Builder) files, to 3DS, to OBJ, and so forth, and can export to just about any format I've ever heard of, that is of the base model formats and not framed, program-specific and non-interchangeable varieties. So long as the object does not become deformed because the smoothing is so strong that it disconnects or connects things that cannot possibly be good for the project at hand, such as 90% of this one bird model I was working on disappearing for no apparent reason. BUT, my favorite features are the Smoothing abilities, which are sometimes the most effective examples of smoothing I've ever seen. It's very intuitive, and has easy, comfortable color-scheme customization abilities, down to adjusting almost everything in the entire program. That's the beauty of Shift keys!) to rotate the camera around the field of the modeling universe. Wings 3D: The above stated Subdivision ability Easy, customizable control schemes (I choose to use the Motion Builder camera scheme on my Mac, because it only requires holding down Control (CTRL) to zoom, shift to move/pan the camera in the 2nd dimension, and the combination of the Control key and the Shift key (either one is fine, of course. Make Human: I think it's pretty obvious what I use this for. I have been using a wide variety of programs lately, but I have found an excellent balance, using the following programs for the following things:ġ.
#PROGRAMA WINGS 3D MAC OSX#
I have a Mac OSX 10.4.1, but I am almost certain that it is on Windows, if not all of the main systems of today, including linux/unix. I would strongly, and I do mean Strongly, suggest trying the program "Wings 3D", which is a free application. I kind of hoped it would be a future option in MakehumanĮxcelent work on these! It has a very motion-blurry atmosphere p. Unfortunately Sketchup hasn't got a subdivision tool. I would be honored if it was put in the gallery.
